TASEmulators / TASEmulators/desmume
Rendering issue in Castlevania: Dawn of Sorrow
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- Dominant language
- C++
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Description
This boss in Catlevania Dawn of Sorrow(game code NTR-ACVE-USA) has an issue where the overlap of the arm segments near his elbow will flash black.

Affects both the software renderer and OpenGL renderer. I've verified that it does not happen on real hardware.
Here is a save file right before him. He's to the left of the save room.
Castlevania.-.Dawn.of.Sorrow.zip
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by loading the attached save file for Castlevania: Dawn of Sorrow and reproduce the black flashing at the boss's elbow in both the software and OpenGL renderers. Compare the behavior with real hardware; done means the overlapping arm segments render without flashing in both emulator renderers.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100