TASEmulators / TASEmulators/desmume
Feature Request: Taito Paddle with analog value
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 3.6k
- Forks
- 646
- PR merge metrics
- No merged PRs in 30d
Description
Hi,
Would be possibible to map the paddle position to an analog stick position?
Or even better, use a mouse to change it's value.
Thanks.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating DeSmuME’s paddle and input-handling code, then determine how paddle position is represented and how analog-stick input is exposed. Done means the paddle position can drive an analog-stick value and, if supported, a mouse can change that value.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100