TASEmulators / TASEmulators/desmume

Feature Request: Taito Paddle with analog value

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Dominant language
C++
Stars
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Forks
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PR merge metrics
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Description

Hi,

Would be possibible to map the paddle position to an analog stick position?
Or even better, use a mouse to change it's value.

Thanks.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating DeSmuME’s paddle and input-handling code, then determine how paddle position is represented and how analog-stick input is exposed. Done means the paddle position can drive an analog-stick value and, if supported, a mouse can change that value.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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