TASEmulators / TASEmulators/desmume

Game is boosted unless the boost button is pressed, when boost button is set to a trigger button.

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#464 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Forks
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Description

Built "0.9.12 git#0 x64-JIT SSE2" from source.
Using "Logitech, Inc. F710 Wireless Gamepad [XInput Mode]" for the joystick.
If I set one of the triggers to be the boost button, then the game is boosted unless the button is pressed.
It seems that other buttons do not have this issue and act as expected.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue using the listed DeSmuME build and Logitech F710 in XInput mode, with a trigger assigned to boost. No source file, test, or entry point is named, so first locate the joystick mapping and boost handling in the C++ code. Done means triggers behave like other buttons, with boost active only while the assigned trigger is pressed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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