TASEmulators / TASEmulators/desmume
OpenGL: wireframe issues in Picross 3D
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- Dominant language
- C++
- Stars
- 3.6k
- Forks
- 646
- PR merge metrics
- No merged PRs in 30d
Description
The wireframe rendering in the OpenGL renderer has some differences with hardware in this game(and probably others that use it?).
https://i.imgur.com/AviL83A.jpg
https://i.imgur.com/tEZXjSy.png
https://i.imgur.com/7QRKg5p.jpg
https://i.imgur.com/9jMSzu0.png
I don't really know my 3D terminology, but there are some edges facing the camera that don't render on the DS. Also, there is something going on at the edge of the screen where the wireframe gets clipped(?).
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Picross 3D wireframe in the OpenGL renderer and comparing it with the linked hardware screenshots. Investigate the missing camera-facing edges and apparent screen-edge clipping; done means the renderer matches the DS behavior in these cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100