TASEmulators / TASEmulators/desmume

Ultimate Mortal Kombat (E) - Slightly wrong offset on tiled graphic?

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Dominant language
C++
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Description

As you can see from the screenshot, many of the graphical elements have some garbage on the bottom of it. This affect both render.

1773 - ultimate mortal kombat e __27508

--- ROM INFO ---
ROM game code: YUTP
ROM serial: NTR-YUTP-EUR
ROM chipID: 00003FC2
ROM internal name: ULTIMATE MK
ROM developer: Midway (before it was Tradewest)

--- PC INFO ---
CPU: Intel i5-4670K
GPU: AMD Radeon 7950
Driver version: Crimson ReLive Edition 16.12.2 (December 2016)
OS: Windows 7 x64

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the graphical corruption shown in the screenshot with the Ultimate Mortal Kombat (E) ROM, using the supplied ROM and PC details. Compare both rendering paths and trace the tiled-graphic offset; done means the garbage at the bottom of the affected graphical elements no longer appears.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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