TASEmulators / TASEmulators/BizHawk
Request: Add Lynx debugging tools from core (Handy)
Open
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Core: Handy
Request: Feature/Enhancement
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Handy, the core BizHawk 2.2 uses doesn't have trace logger, debugger and code data logger.
Is there any way to get trace log by any means? Of course I would like to use a debugger too, as some of the games on this platform has difference in how the "feature" picture cancelling handled.
- In most of the games, you don't need to press a button, the game will loads asap after a specific time
- In Pac-land, the enemy spawning changes depending on where you press a button
- In one of the rugby games (tournament cyberball?), you can save 1-2 frames by pressing buttons before a specific number of frames
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by examining BizHawk's Handy core integration and how existing cores provide trace logging, debugging, and code data logging. Done means those three tools are available for Lynx, including the trace log and debugger requested for timing-sensitive games.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100