TASEmulators / TASEmulators/BizHawk
Request: add N64 debugging support
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
I am currently trying to get an understanding of a few glitches and soft locks in Majora's Mask as I mentioned in the tasvideos thread (http://tasvideos.org/forum/viewtopic.php?p=438360 ). I'm currently using nemu as it is the only n64 emulator to my knowledge that has a debugger, but I would much prefer to be able to use bizhawk to debug the game.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing BizHawk’s existing debugging tools and how NEMU provides N64 debugging, using the linked TASVideos discussion for context. The issue names no files, tests, or defined implementation scope; done would require an agreed design and working N64 debugging support in BizHawk.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100