TASEmulators / TASEmulators/BizHawk

Overclock SMS games?

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#4,821 4 comments 0 reactions 0 assignees View on GitHub

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Core: SMSHawk Needs domain knowledge for triage
Dominant language
C#
Stars
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Forks
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Description

I've tried using the overclock setting in SMSHawk, but it doesn't improve anything (Sonic Chaos is just as stuttery as ever) and I don't think there's a way of using Genesis Plus GX for SMS games and overclocking it in Emuhawk.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the SMSHawk overclock setting and compare its behavior with the Genesis Plus GX SMS path in EmuHawk. Reproduce the issue with Sonic Chaos and verify whether enabling overclock changes performance; done means SMS overclocking works as intended or the limitation is clearly documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
38/100

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