TASEmulators / TASEmulators/BizHawk
Overclock SMS games?
Open
Nobody has claimed this yet.
Core: SMSHawk
Needs domain knowledge for triage
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
I've tried using the overclock setting in SMSHawk, but it doesn't improve anything (Sonic Chaos is just as stuttery as ever) and I don't think there's a way of using Genesis Plus GX for SMS games and overclocking it in Emuhawk.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the SMSHawk overclock setting and compare its behavior with the Genesis Plus GX SMS path in EmuHawk. Reproduce the issue with Sonic Chaos and verify whether enabling overclock changes performance; done means SMS overclocking works as intended or the limitation is clearly documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100