TASEmulators / TASEmulators/BizHawk
TurboNyma: Layers issue when loading a save state
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- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
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Description
Using TurboNyma, when loading a save state after disabling graphic layers, the layers revert back to normal in-game but the layer options stay in the "false" position. The correct behavior should be for the layers to stay visually disabled until I manually turn them back on.
Repro
Make a save state
Disable any layers
Load the save state
Host env.
BizHawk-2.11.1-win-x64
I actually reported this exact same thing for the Genesis core some years ago and it was fixed.
Is this something that needs to be fixed on a per-core basis then?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in TurboNyma using the listed save-state steps, then trace how TurboNyma restores layer settings when a state is loaded. Compare with the previously fixed Genesis behavior if available in the repository. Done means disabled layers remain visually disabled and their options accurately reflect that state after loading.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100