TASEmulators / TASEmulators/BizHawk
Desync when playing back movie from Power On (C64 - Ghosts 'n Goblins)
Open
Nobody has claimed this yet.
Core: C64Hawk
Repro: Affects 2.11
Repro: Regression from 2.10
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
When using TAStudio, playback from my marker (6947f) works fine, but playing back from Power On causes an enemy to spawn and desync the run.
ROM filename: Ghosts 'n Goblins (1986)(Elite)[cr REM][t +5 REM][a4][Docs].d64
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in TAStudio using the attached Ghosts 'n Goblins ROM: compare playback from the 6947f marker with playback from Power On. Investigate why Power On produces an extra enemy and desynchronizes the run; done means both playback paths remain synchronized.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100