TASEmulators / TASEmulators/BizHawk
[PPSSPP] Switching save states causes memory card to be lost
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- Dominant language
- C#
- Stars
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Description
Switching save states causes memory card/save data to be lost and autosave to be disabled in Cars (PPSSPP core).
Repro
Start Cars
Create a save state
Continue playing and create/load another save state
Switch between save states
Observe save data / autosave behavior
Host env.
BizHawk 227bb47d7f1ef854c2ba99d0cac2c7693c845fd2; Windows 11
After switching save states, the emulator no longer detects save data (memory card equivalent), and autosave becomes disabled. This happens consistently.
Core: PPSSPP
Game: Cars v1.01 (PSP)
Expected: Save data remains available and autosave stays enabled when switching save states.
Actual: Save data disappears and autosave is turned off.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the PPSSPP core's save-state switching path and its memory-card/save-data handling. Reproduce the issue with Cars v1.01 on the listed BizHawk revision; done means switching states preserves save data and leaves autosave enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100