TASEmulators / TASEmulators/BizHawk
[Sega Saturn] Destruction Derby - Game hangs on a black loading screen
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- Dominant language
- C#
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Description
Game: Destruction Derby (Sega Saturn)
Core: Saturnus
Issue: The game fails to load the next track during "Championship Mode". After completing a few races (usually 2-3), the game hangs on a black loading screen or fails to transition to the next event. The emulator remains responsive, but the game logic stops progressing.
Repro
Boot Destruction Derby (Sega Saturn).
Enter Championship Mode.
Play through the first few tracks normally.
After finishing a race (e.g., the 2nd or 3rd event), observe the transition to the next track.
Result: The game hangs on the loading screen and never proceeds to the next race.
Output
No crash dialog or error message. The emulated system appears to be waiting for a CD-read command that never completes.
Host env.
BizHawk 2.11; Windows 11
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the hang in Destruction Derby's Championship Mode on the Saturnus core after several races. Trace the transition to the next event and the CD-read operation that appears not to complete. Done means the game reliably loads the next track instead of remaining on the black loading screen.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 42/100