TASEmulators / TASEmulators/BizHawk
[Feature Request] EPSM chip for NESHawk
Open
Nobody has claimed this yet.
Core: NesHawk
Homebrew (console-verified)
Request: Feature/Enhancement
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
https://www.nesdev.org/wiki/Expansion_Port_Sound_Module
This chip improves the sound of NES games. So far, the Messen2 emulator has it, support.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the linked NESdev Expansion Port Sound Module specification and reviewing how Mesen2 supports the EPSM chip. Then locate NESHawk's existing sound-chip and expansion-audio entry points; done means NESHawk supports EPSM audio in NES games with appropriate validation, though this issue names no files or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100