TASEmulators / TASEmulators/BizHawk

New Lua Functions for Audio Playback/Control

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re: APIHawk re: Lua API/scripting Request: Feature/Enhancement
Dominant language
C#
Stars
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Forks
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PR merge metrics
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Description

e.g.

-- core-independent:
void client.playAudio(string path)  -- play a local audio file in a separate thread (e.g., .wav, .mp3)
void client.stopAudio()  -- stop all audio playback

-- core/content-dependent:
int emu.getCddaTack()  -- get current CDDA audio track number being played (0 if none)
int emu.getCddaCurrentPosition()  -- get current frame or timestamp of the track

use cases:

  • play sounds via the UI
  • play voiceovers triggered by game events
  • add subtitles to FMV

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Lua API entry points for client.playAudio, client.stopAudio, emu.getCddaTack, and emu.getCddaCurrentPosition, then trace the existing audio and CDDA handling. Establish behavior for threaded local-file playback, stopping all playback, and reporting CDDA state. Done means the proposed functions support the listed UI, voiceover, and subtitle use cases with defined return values.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, lua
Domain
audio-video-rtc, desktop-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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