TASEmulators / TASEmulators/BizHawk

[QuickerNES] Gimmick! freezes when loading save state during gameplay.

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Core: QuickNes Inaccuracy Repro: Affects 2.11 Repro: Regression from 2.9.1
Dominant language
C#
Stars
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Forks
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Description

Summary

When attempting to load a save state in Gimmick! during gameplay, the game freezes.

Repro
  1. Load "Gimmick! (Japan)" rom from No-Intro set
  2. Enter gameplay.
  3. Create a save state in any slot.
  4. Attempt to load state.
Host env.
  • BizHawk 2.11; Win11 Home 24H2; AMD/NVIDIA

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is named. Start by reproducing the freeze with the specified Gimmick! ROM and save-state steps, then trace the QuickerNES save-state path used during gameplay. Done means loading a state during gameplay no longer freezes the emulator, with a regression test covering the reported sequence if the project supports one.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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