TASEmulators / TASEmulators/BizHawk
[QuickerNES] Gimmick! freezes when loading save state during gameplay.
Open
Nobody has claimed this yet.
Core: QuickNes
Inaccuracy
Repro: Affects 2.11
Repro: Regression from 2.9.1
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Summary
When attempting to load a save state in Gimmick! during gameplay, the game freezes.
Repro
- Load "Gimmick! (Japan)" rom from No-Intro set
- Enter gameplay.
- Create a save state in any slot.
- Attempt to load state.
Host env.
- BizHawk 2.11; Win11 Home 24H2; AMD/NVIDIA
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Start by reproducing the freeze with the specified Gimmick! ROM and save-state steps, then trace the QuickerNES save-state path used during gameplay. Done means loading a state during gameplay no longer freezes the emulator, with a regression test covering the reported sequence if the project supports one.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100