TASEmulators / TASEmulators/BizHawk
[MAME] Daytona crashes BizHawk when trying to hook into internet.
Open
Nobody has claimed this yet.
Core: MAME
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Title. On MAME standalone the game is still able to progress when no network found, but yeah on Hawk it just outright crashes.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Daytona failure in BizHawk when the MAME game attempts to connect without a network, then compare it with standalone MAME's offline behavior. The issue names no files or tests; done means the game no longer crashes and can progress when networking is unavailable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100