TASEmulators / TASEmulators/BizHawk
Windows x64 bilinear and bicubic broken in OpenGL
Open
Nobody has claimed this yet.
re: Crop/Filter/Pad/Stretch
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Windows x64 bilinear and bicubic broken in OpenGL
Wirk fine in direct3D11
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the bilinear and bicubic filtering failures on Windows x64 with the OpenGL renderer, then compare the results with the working Direct3D11 path. Trace the renderer entry points involved in these filtering modes and add or update coverage for the broken behavior; done means both modes render correctly under OpenGL.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100