TASEmulators / TASEmulators/BizHawk

Windows x64 bilinear and bicubic broken in OpenGL

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re: Crop/Filter/Pad/Stretch
Dominant language
C#
Stars
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Forks
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Description

Windows x64 bilinear and bicubic broken in OpenGL

Wirk fine in direct3D11

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the bilinear and bicubic filtering failures on Windows x64 with the OpenGL renderer, then compare the results with the working Direct3D11 path. Trace the renderer entry points involved in these filtering modes and add or update coverage for the broken behavior; done means both modes render correctly under OpenGL.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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