TASEmulators / TASEmulators/BizHawk
mGBA Super Mario Advance 4 Rumble
Open
Nobody has claimed this yet.
Core: mGBA
Repro: Affects 2.10
Repro: Fixed/added in upstream beta/nightly
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
mGBA Super Mario Advance 4 on the standalone mGBA rumbles
To activate just hit l or r in begining to access options turn on.
In bizhawk even with rumble setting set to true under sync options this title doesnt detect rumble present
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by reproducing Super Mario Advance 4 in BizHawk with rumble enabled under Sync options, compare it with standalone mGBA, and trace the GBA/mGBA rumble-detection path. Done means the title detects rumble and responds when enabled, matching the standalone behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100