TASEmulators / TASEmulators/BizHawk

mGBA Super Mario Advance 4 Rumble

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#4,365 3 comments 0 reactions 0 assignees View on GitHub

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Core: mGBA Repro: Affects 2.10 Repro: Fixed/added in upstream beta/nightly
Dominant language
C#
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Forks
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Description

mGBA Super Mario Advance 4 on the standalone mGBA rumbles

To activate just hit l or r in begining to access options turn on.

In bizhawk even with rumble setting set to true under sync options this title doesnt detect rumble present

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by reproducing Super Mario Advance 4 in BizHawk with rumble enabled under Sync options, compare it with standalone mGBA, and trace the GBA/mGBA rumble-detection path. Done means the title detects rumble and responds when enabled, matching the standalone behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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