TASEmulators / TASEmulators/BizHawk
(NESHawk) PPU scroll glitches are not emulated
Open
Nobody has claimed this yet.
Core: NesHawk
Inaccuracy
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
These are noticeable in Super Mario Bros. I'm suggesting this because it happens on hardware (noticed this on several speedruns of the game).
(Image is from Mesen emulator)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in NESHawk by reproducing the PPU scrolling behavior described in Super Mario Bros. Compare the emulator output with the hardware behavior shown in the report and the Mesen image; done means the reported scroll glitches are emulated correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100