TASEmulators / TASEmulators/BizHawk
[F.Rq.] Update MAME
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
It's hard to do because our port is before they ditched the Arcade build target which is the only one we use (and building everything they have would be several times bigger and might have obscure C++ bugs). We'd have to make our own list of arcade machines somehow, and paths of source files are constantly changing, so we can't just reuse the old list.
— feos in https://github.com/TASEmulators/BizHawk/issues/4288#issuecomment-2797309995
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading issue 4288 and the cited comment, then inspect how the current BizHawk MAME port selects and builds arcade machines. Define a maintainable source-file list and build approach; done means the MAME update works without requiring the full upstream build.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, csharp
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100