TASEmulators / TASEmulators/BizHawk
[C64Hawk] Graphical corruption in Linus Åkesson's Nine demo
Open
Nobody has claimed this yet.
Core: C64Hawk
Homebrew (console-verified)
Inaccuracy
Repro: Affects 2.10.1 dev
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
https://www.linusakesson.net/scene/nine/index.php
What appears to be one effect is produced with multiple techniques, and at least one of them is emulated inaccurately as of f409cc445d19f52c0d6da05ec921d67280d7334f.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the graphical corruption in Linus Åkesson's Nine demo from the linked page, using the referenced revision f409cc445d19f52c0d6da05ec921d67280d7334f as context. Compare the demo's output with BizHawk's output and identify the inaccurate emulation; done means the affected effect renders correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100