TASEmulators / TASEmulators/BizHawk
(Feature request) Graphical memory view
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
The point of this is to interpret a memory domain as color data (RGB(A), BGR(A) example, similarly to Cheat Engine). This will allow you to see the game graphics data for certain consoles (example N64, PlayStation). With this, you don't need to import every byte to a file, just to view raw graphics. Not every console uses RGB(A)888(8), however, so bit-depth for color channels needs to be manually specified by the user.
Note that RGB(A) means there can be RGB or RGBA.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points; start by locating BizHawk's memory-domain and graphics/debugger views. Define completion around viewing raw memory as configurable RGB, RGBA, BGR, or BGRA data with user-specified channel bit depths, without exporting bytes first.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100