TASEmulators / TASEmulators/BizHawk
mame: move dip switches to regular input
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- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
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Description
Initially I thought having them as sync settings would be enough, but for games that only let you configure them based on switch positions, that requires a workaround of subtituting saveram and sync settings to simulate hard reset. More details here:
https://tasvideos.org/Forum/Posts/524851
So it seems it would make sense to move dip switches to regular input just like they are in actual mame. And that also involves adding some way to hard-reset the machine (mame has that command but I don't remember if it's exposed via hotkeys, maybe only lua).
see also #3203
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the discussion at the linked TASVideos forum post and issue #3203, then locate BizHawk's current DIP-switch sync settings and regular-input handling. Investigate how hard reset is exposed and how MAME models these controls. Done means DIP switches behave as regular inputs and the required hard-reset workflow is available, with behavior verified for the affected games.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100