TASEmulators / TASEmulators/BizHawk
Mortal Kombat Trilogy/Mortal Kombat 3 - Dithering on Backgrounds - Playstation.
Open
Nobody has claimed this yet.
Core: Nymashock
Inaccuracy
Needs domain knowledge for triage
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Mortal Kombat Trilogy showing strange pixels on PSX cores in some stages and also on character screen.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the pixel artifacts in Mortal Kombat Trilogy or Mortal Kombat 3 on the PSX cores, including the affected stages and character screen. Trace the PlayStation graphics rendering path to identify where background and character-screen dithering is handled. Done means the reported strange pixels no longer appear in those scenes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100