TASEmulators / TASEmulators/BizHawk
Rushing Beat Shura (J) has graphical issues in new BSNES
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- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Hi for some reason, there is a lots of glitches and bugs on this scenario, this doesn't cause any fatal error or anything else, nor any slowdown, so after succeeding this stage, the game running normally...
So i made a Save State precisely on this stage, let me know if you needs some files to analyze the issue.
I'm using the latest official Bizhawk so currently the 2.9.1 version
I don't know what to give you as i don't have any error recorded so in worst case i'm gonna screenshot my settings
Using the very old ZSNES emulator, this stage is not bugged but i don't have proof on that because the mate with whom i was playing this game told me so.
Thanks
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files or tests are named. Start by reproducing the graphical glitches in BizHawk 2.9.1 on the Rushing Beat Shura (J) stage, using the mentioned save state and the reported settings; done means identifying a reproducible cause and confirming the stage renders correctly without affecting later gameplay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100