TASEmulators / TASEmulators/BizHawk

.SYM symbol support (GameBoy)

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App: EmuHawk Request: File format support
Dominant language
C#
Stars
2.8k
Forks
468
PR merge metrics
No merged PRs in 30d

Description

This is a feature that most popular Gameboy emulators with debugger have (like SameBoy or BGB). It lets you trace variable names based on game disassembly (example), making debugging easier. Can be implemented to Hex Editor, Debugger and RAM Watch.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Review the GameBoy Debugger, Hex Editor, and RAM Watch entry points named in the issue, then inspect the linked pokered .SYM example to establish the symbol format and expected scope. Done means symbol names from a .SYM file are usable in all three named tools, with each surface manually verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
devtools, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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