TASEmulators / TASEmulators/BizHawk
.SYM symbol support (GameBoy)
Open
Nobody has claimed this yet.
App: EmuHawk
Request: File format support
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
This is a feature that most popular Gameboy emulators with debugger have (like SameBoy or BGB). It lets you trace variable names based on game disassembly (example), making debugging easier. Can be implemented to Hex Editor, Debugger and RAM Watch.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the GameBoy Debugger, Hex Editor, and RAM Watch entry points named in the issue, then inspect the linked pokered .SYM example to establish the symbol format and expected scope. Done means symbol names from a .SYM file are usable in all three named tools, with each surface manually verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100