TASEmulators / TASEmulators/BizHawk

Libretro analog controls don't work

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#3,538 5 comments 0 reactions 0 assignees View on GitHub

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Needs unmanaged changes (C++) re: Libretro Repro: Affects 2.9 dev Repro: Patch pending Request: Feature/Enhancement
Dominant language
C#
Stars
2.8k
Forks
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PR merge metrics
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Description

If you go in LibRetro Controls Configuration and set Pointer X as WMouse X and Pointer Y as WMouse Y respectively, the expected behavior is that moving the mouse around will send inputs to the game (which is necessary for paddle only games and such), but nothing happens at all.

Contributor guide

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in LibRetro Controls Configuration with Pointer X mapped to WMouse X and Pointer Y mapped to WMouse Y. Trace the mouse-input path from that configuration and verify that moving the mouse sends the expected inputs to a paddle-only game; done means the mapped controls produce game input.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
desktop, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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