TASEmulators / TASEmulators/BizHawk
Libretro analog controls don't work
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
If you go in LibRetro Controls Configuration and set Pointer X as WMouse X and Pointer Y as WMouse Y respectively, the expected behavior is that moving the mouse around will send inputs to the game (which is necessary for paddle only games and such), but nothing happens at all.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in LibRetro Controls Configuration with Pointer X mapped to WMouse X and Pointer Y mapped to WMouse Y. Trace the mouse-input path from that configuration and verify that moving the mouse sends the expected inputs to a paddle-only game; done means the mapped controls produce game input.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100