TASEmulators / TASEmulators/BizHawk

Custom palettes for GBC + Rename Vivid to Raw

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#3,429 2 comments 0 reactions 0 assignees View on GitHub

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App: EmuHawk Request: Feature/Enhancement
Dominant language
C#
Stars
2.8k
Forks
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PR merge metrics
No merged PRs in 30d

Description

For palettes, it could use a simple 256x128 bitmap as the interchange format, similar to NesHawk.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names custom Game Boy Color palettes, a 256x128 bitmap interchange format, and the NesHawk precedent, but no files or tests. Start by comparing BizHawk's palette handling with NesHawk's format and locating the Vivid label; done means custom palettes are supported and Vivid is renamed to Raw.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
desktop
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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