TASEmulators / TASEmulators/BizHawk
[NESHawk] Minor issue on Gun Sight (Laser Invasion)
Open
Nobody has claimed this yet.
Core: NesHawk
Repro: Affects 2.8
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
2.8 Stable
In shooter part, sometimes nametable jumps immediately, seems it happens when many enemies on screen.

In base part, sometimes nametable jumps when player turning.

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in Gun Sight (Laser Invasion) on BizHawk 2.8 Stable, checking the nametable during the shooter section with many enemies and during turning in the base section. Compare both cases with the screenshots and confirm that the nametable no longer jumps in either situation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100