TASEmulators / TASEmulators/BizHawk
GPGX colours don't match hardware or GPGX in OpenEmu
Open
Nobody has claimed this yet.
Core: Genplus-gx
help wanted
Inaccuracy
Needs unmanaged changes (C-lang)
Repro: Affects 2.10.1 dev
Repro: Fixed/added in upstream stable
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
(Where OpenEmu can be considered "upstream" for this core as it doesn't have its own frontend.)
Left: EmuHawk, right: OpenEmu
Initially reported by @alk in the TASVideos Discord, who also verified against hardware.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue provides only a comparison image and names no source file, test, or entry point. Start by locating the GPGX core's video and palette handling, then compare its output with the hardware and OpenEmu reference; done means the rendered colours match the verified reference and a regression test covers the result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100