TASEmulators / TASEmulators/BizHawk

Auto-mute when lagging

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#3,238 2 comments 0 reactions 0 assignees View on GitHub

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App: EmuHawk Open to design proposals only Repro: Fixed/added in branch/fork Request: Feature/Enhancement
Dominant language
C#
Stars
2.8k
Forks
468
PR merge metrics
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Description

For example, when frame times exceed 19 ms (< 90% speed for a 60 fps game) for N consecutive frames. Then a similar heuristic would trigger an unmute if frame times go back down.

see also #3201

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the related issue #3201 and the surrounding discussion for the proposed behavior. Then identify where frame timing and mute state are handled; done would require an agreed heuristic that mutes after sustained lag and unmutes when performance recovers.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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