TASEmulators / TASEmulators/BizHawk
Auto-mute when lagging
Open
Nobody has claimed this yet.
App: EmuHawk
Open to design proposals only
Repro: Fixed/added in branch/fork
Request: Feature/Enhancement
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
For example, when frame times exceed 19 ms (< 90% speed for a 60 fps game) for N consecutive frames. Then a similar heuristic would trigger an unmute if frame times go back down.
see also #3201
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the related issue #3201 and the surrounding discussion for the proposed behavior. Then identify where frame timing and mute state are handled; done would require an agreed heuristic that mutes after sustained lag and unmutes when performance recovers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100