TASEmulators / TASEmulators/BizHawk

[SNES Core feature request] Sound interpolation option

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Core: BSNES Needs unmanaged changes (C++) Request: Feature/Enhancement
Dominant language
C#
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Forks
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Description

Is it possible to add sound interpolation option on all existing SNES cores?

None
Linear
Gaussian (Default)
Cubic
Sinc

Also BSNESv115+ didn't have graphic debugger that I can change palette to Snes9x to make color into 8x (248 white), so can you add this feature into it?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing SNES core audio settings and the bsnesv115+ graphic debugger and palette paths. Compare the requested None, Linear, Gaussian, Cubic, and Sinc modes across all SNES cores; done means interpolation is selectable everywhere and the debugger can provide the requested palette behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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