TASEmulators / TASEmulators/BizHawk
[SNES Core feature request] Sound interpolation option
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Is it possible to add sound interpolation option on all existing SNES cores?
None
Linear
Gaussian (Default)
Cubic
Sinc
Also BSNESv115+ didn't have graphic debugger that I can change palette to Snes9x to make color into 8x (248 white), so can you add this feature into it?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing SNES core audio settings and the bsnesv115+ graphic debugger and palette paths. Compare the requested None, Linear, Gaussian, Cubic, and Sinc modes across all SNES cores; done means interpolation is selectable everywhere and the debugger can provide the requested palette behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100