TASEmulators / TASEmulators/BizHawk
Additional scopes for memory read/write callbacks in BSNES
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- Dominant language
- C#
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Description
Hi!
Disrupt developer here, in Bizhawk using the BSNES core, the debugger does not allow me to set the memory domain of a breakpoint I create. I have no idea how to determine what the memory address would be in complete memory.
The address in particular is for Kirby's Dreamland 3 USA. It's 0x39CF within the CARTRAM domain. However, when I go to add a breakpoint to the debugger, I cannot specify that it is in CARTRAM even though the address is being modified internally as well as read from internally during specific in-game events.
Thanks!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the BSNES memory read/write callbacks and the debugger breakpoint handling described in the issue, focusing on how memory domains are selected. Done means a breakpoint can specify the CARTRAM domain for the reported address and observe the relevant internal reads and writes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100