TASEmulators / TASEmulators/BizHawk

I can't record past specific frame after it was in read and write mode

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#3,186 0 comments 0 reactions 0 assignees View on GitHub

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App: EmuHawk Core: melonDS
Dominant language
C#
Stars
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Forks
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Description

image
I was playing Kirby Mass Attack at that time when it happened. The movie stopped unexpectedly at 62,898, but I can't load the game as far as 69,000 frames when the movie was restarted. When I load the game using the same movie, I made the movie read and write and load the save state, but it doesn't record the game.

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in BizHawk with the Kirby Mass Attack movie, focusing on the transition to read-and-write mode and loading the save state around frames 62,898 and 69,000. Compare recording behavior before and after the movie restart; done means the game records correctly after loading the save state in read-and-write mode.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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