TASEmulators / TASEmulators/BizHawk

(TurboNyma) - PCE-CD Popful Mail (Japan) Game crashes after first main world of the game

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Core: PCEHawk Core: TurboNyma Repro: Affects 2.8 Waiting on upstream
Dominant language
C#
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Description

Summary

Game crashes during third cinematic after clearing first world of the game.
Seems to be an issue in Mednafen too, however Ootake PCE emulator runs it correctly.
File info:
Magical_Fantasy_Adventure_-Popful_Mail(NTSC-J)_[HECD4011] - cue/iso // SHA1 4A019D48DBB0C6F81EBD5FF0EA130B1E98EE2DA6
SaveRAM file at applicable point in game - : Magical_Fantasy_Adventure_-Popful_Mail(NTSC-J)_[HECD4011].zip
Continue the game with the save file and press UP to talk to the character that ends the segment and starts the cutscene.

Update -

Loading SaveRAM into Ootake and playing through the cutscene allows you to continue gameplay, but all subsequent cinematics after the first two are completely broken.

Reproduction
  1. Play game and clear all of First World.
  2. Watch unskippable cutscene.
  3. Observe as horror unfolds and game hangs.
Host environment:
  • BizHawk 2.8; Win10 Pro (latest) AMD Ryzen 5 2600x /AMD Radeon RX580 4GB
  • BizHawk 2.8; Win10 Pro (latest) Intel Core i3 / Intel HD3000 graphics
Screenshots of offending cutscene

Magical_Fantasy_Adventure_-Popful_Mail(NTSC-J)_ HECD4011 2022-03-01 20 11 48

Magical_Fantasy_Adventure_-Popful_Mail(NTSC-J)_ HECD4011 2022-03-01 20 11 58

Magical_Fantasy_Adventure_-Popful_Mail(NTSC-J)_ HECD4011 2022-03-01 20 11 52

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by loading the supplied SaveRAM for the listed Popful Mail disc image in BizHawk 2.8 and pressing UP at the specified point to reproduce the hang. Compare the affected cutscenes with Ootake; done means the first and subsequent cinematics complete and gameplay continues.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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