TASEmulators / TASEmulators/BizHawk

NESHawk sound

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Core: NesHawk help wanted Inaccuracy Repro: Affects 2.8
Dominant language
C#
Stars
2.8k
Forks
468
PR merge metrics
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Description

In NESHawk/SubNESHawk, some of the audio is slightly inaccurate, when compared to console. Examples of this include the pipe sound from Super Mario Bros, and the knock-down and ducking sound from Mike Tyson's Punch-Out!! It is inaccurate when I start the game with the core, no other steps needed to reproduce the issue.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the NESHawk and SubNESHawk audio paths and reproducing the issue with the listed Super Mario Bros and Mike Tyson's Punch-Out!! sounds. Compare the emulator output with the console behavior and determine which audio behavior is incorrect; done means the cited sounds match the console without regressing other audio.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
audio-video-rtc, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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