TASEmulators / TASEmulators/BizHawk
NESHawk sound
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
In NESHawk/SubNESHawk, some of the audio is slightly inaccurate, when compared to console. Examples of this include the pipe sound from Super Mario Bros, and the knock-down and ducking sound from Mike Tyson's Punch-Out!! It is inaccurate when I start the game with the core, no other steps needed to reproduce the issue.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the NESHawk and SubNESHawk audio paths and reproducing the issue with the listed Super Mario Bros and Mike Tyson's Punch-Out!! sounds. Compare the emulator output with the console behavior and determine which audio behavior is incorrect; done means the cited sounds match the console without regressing other audio.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- audio-video-rtc, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100