TASEmulators / TASEmulators/BizHawk
Consider switching to Veldrid for rendering
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Advantages over SlimDX + OpenTK current abstraction:
one dependency can be used for both Linux and Windowsno longer desiredtargets .NET Standard 2.0 (see #1415)since #3702, already done- Vulkan (see #575)
A proof-of-concept is available on branch veldrid-poc. Checklist for working scenarios on that branch:
- Linux Wayland w/ OpenGL (unimplemented)
- Linux Wayland w/ Vulkan (unimplemented)
- Linux X11 w/ OpenGL (unimplemented)
- Linux X11 w/ Vulkan
macOS w/ Metal (unimplemented)prerequisites: .NET Core and macOS port, but theoretically supportedmacOS w/ Vulkan (unimplemented)ditto- Windows w/ D3D11
- Windows w/ OpenGL (unimplemented)
- Windows w/ Vulkan
gonna leave this here for .NET 6 / Avalonia
maybe Ryujinx' PRs 3901 and 3902 can help? it looks like they were using the same Veldrid helpers
edit: gdi those are probably lost forever thanks to Ryujinx being deleted
shader cross-compilation (no idea what this actually is beyond that, found it on a random HN thread): https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the veldrid-poc branch and review the rendering abstraction and its working-scenario checklist. Compare the Linux, Windows, and potential macOS paths, then determine the missing implementation and validation needed before a Veldrid switch could be considered complete; the issue does not define a final completion criterion.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, desktop
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100