TASEmulators / TASEmulators/BizHawk

Graphical issues in San Francisco Rush - Extreme Racing (N64) with GlideN64

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Core: Mupen64Plus Needs domain knowledge for triage Repro: Affects 2.6.2
Dominant language
C#
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Forks
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Description

To repro, press A once (EU only) and wait. Affects US SHA1:CC62539CB30B180C3C7E0AA927786ED061D8D9AB and EU SHA1:BC8D37E3A3B9EDB4C8465ED7E477C6434C31B47D variants. Suggested fix of BufferSwapMode = 1 /* = SwapMode.OnVIOriginChange */ from https://github.com/gonetz/GLideN64/issues/373#issuecomment-445530992 seems to work.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in San Francisco Rush - Extreme Racing using the listed US and EU SHA1 variants, pressing A once and waiting. Start by tracing the GlideN64 configuration and compare behavior with BufferSwapMode = 1 (SwapMode.OnVIOriginChange); done means the reported graphical issues no longer occur.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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