TASEmulators / TASEmulators/BizHawk
Graphical issues in San Francisco Rush - Extreme Racing (N64) with GlideN64
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- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
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Description
To repro, press A once (EU only) and wait. Affects US SHA1:CC62539CB30B180C3C7E0AA927786ED061D8D9AB and EU SHA1:BC8D37E3A3B9EDB4C8465ED7E477C6434C31B47D variants. Suggested fix of BufferSwapMode = 1 /* = SwapMode.OnVIOriginChange */ from https://github.com/gonetz/GLideN64/issues/373#issuecomment-445530992 seems to work.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in San Francisco Rush - Extreme Racing using the listed US and EU SHA1 variants, pressing A once and waiting. Start by tracing the GlideN64 configuration and compare behavior with BufferSwapMode = 1 (SwapMode.OnVIOriginChange); done means the reported graphical issues no longer occur.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100