TASEmulators / TASEmulators/BizHawk

Feature Request: watch GTE registers in the PSX debugger

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App: EmuHawk Core: Octoshock Request: Feature/Enhancement
Dominant language
C#
Stars
2.8k
Forks
468
PR merge metrics
No merged PRs in 30d

Description

PSX has a Geometry Transformation Engine that is capable of doing multiple matrix operations. A lot of games uses this to speed up their math, and in assembly it becomes the "cop2" instructions. no$psx has a similar feature where you can open a window to watch the GTE registers changing in real time as you step in the instructions when debugging. Adding this feature would be essential to debug these instructions.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by locating the PSX debugger and its cop2/GTE handling, then review how debugger windows expose live state. Done means a debugger window can show GTE registers updating while stepping through PSX instructions, with the behavior verified against the existing debugger workflow.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
desktop-dev, devtools
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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