TASEmulators / TASEmulators/BizHawk
dlls in assets instead of output makes it so when updating a dll you have to rebuild emuhawk
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help wanted
Meta
Needs unmanaged changes (C++)
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Previously this wasn't necessary, so it's a development cycle regression.
Please find a way to make the contents of assets be items in the project subject to dependency checking so they will be re-copied as needed, rather than freshening them as a post-build event
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting how the assets directory and post-build event are configured in the project files. Reproduce the development-cycle regression by updating a DLL without rebuilding EmuHawk, then verify that dependency checking causes the changed DLL to be copied to output.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- build-system
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100