TASEmulators / TASEmulators/BizHawk

dlls in assets instead of output makes it so when updating a dll you have to rebuild emuhawk

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help wanted Meta Needs unmanaged changes (C++)
Dominant language
C#
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Description

Previously this wasn't necessary, so it's a development cycle regression.
Please find a way to make the contents of assets be items in the project subject to dependency checking so they will be re-copied as needed, rather than freshening them as a post-build event

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inspecting how the assets directory and post-build event are configured in the project files. Reproduce the development-cycle regression by updating a DLL without rebuilding EmuHawk, then verify that dependency checking causes the changed DLL to be copied to output.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
build-system
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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