TASEmulators / TASEmulators/BizHawk

[Feature Req.] Expose "may rely on uninitialised RAM" hint to TASers

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App: EmuHawk Open to design proposals only Request: Feature/Enhancement Tool: TAStudio
Dominant language
C#
Stars
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Forks
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PR merge metrics
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Description

Ideas for implementations:

  • Internally, keep track of which memory addresses are initialised by the game, and set a flag on the movie if an uninitialised value is read.
  • Distribute an ext. tool which plays a given movie, using memory hooks to detect when uninitialised RAM is read.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the linked Mesen NES debugger source, especially Core/NES/Debugger/NesDebugger.cpp around lines 202-208, and compare the two proposed approaches: tracking initialized memory in BizHawk or using an external movie-playing tool with memory hooks. Done means a movie or tool reliably reports when gameplay reads uninitialized RAM.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
devtools
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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