TASEmulators / TASEmulators/BizHawk
Debugger/Tracelogger support for PicoDrive (MD/32X)
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- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Currently, BizHawk has RAM Search and Hex Editor support for games running in PicoDrive, but no debugging support. While there is debugging support for Mega Drive games under GenesisPlusGX, there is currently no debugger for the Sega 32X (aside from Gens, which is very restrictive and can't do much). Adding debugging support for PicoDrive would allow debugging of 32x games which is severely needed as hacking/disassembling 32x games is extremely difficult without it, given that the 32X utilizes many processors.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing PicoDrive integration and the debugger support for Mega Drive games under GenesisPlusGX. Define the debugger and tracelogger scope for PicoDrive's 32X processors, then verify that 32X games can be debugged with the required inspection and tracing capabilities.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100