TASEmulators / TASEmulators/BizHawk
[Enhancement] View Standard RAM as VRAM
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Yeah, it sounds a bit silly, but hear me out on this one. So, with most 16 bit games, much of the graphics stored in the rom are compressed, so usually the game decompresses it in RAM in a predefined buffer, then the tile data gets DMA'd over to VRAM. With this feature in place, you can see the decompression in real time with RAM addresses shown on hover so you can set write breakpoints in the relevant ram locations to reverse engineer the decompression routine.
As a bonus one could include the option to change the viewer to more of a linear format so that could easily see RAM updates at a glance, perhaps using an 8-bit grayscale palette per each byte, which could help for a variety of projects.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the existing VRAM viewer and debugging tools, then define the scope for displaying standard RAM with hoverable addresses and determine whether the optional linear grayscale view belongs in the same change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100