TASEmulators / TASEmulators/BizHawk

[Feature request] Genplus gfx layers extension

Open
#1,652 4 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Core: Genplus-gx Needs unmanaged changes (C-lang) Request: Feature/Enhancement
Dominant language
C#
Stars
2.8k
Forks
468
PR merge metrics
No merged PRs in 30d

Description

A while back, I downloaded a custom version Gens Re-Recording v11a. It had addtional layer features that had 6 options you can enable/disable:
Layer A Low (Background)
Layer A High (Different priority)
Layer B Low
Layer B High
Sprite Low (Objects)
Sprite High
It would be great to get those features implemented into Genplus core.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the Genplus core graphics entry point and reviewing how the six layer categories from Gens Re-Recording v11a map to the existing renderer; done means those six options can be enabled or disabled independently and are covered by appropriate tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.