TASEmulators / TASEmulators/BizHawk
[Feature request] Genplus gfx layers extension
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
A while back, I downloaded a custom version Gens Re-Recording v11a. It had addtional layer features that had 6 options you can enable/disable:
Layer A Low (Background)
Layer A High (Different priority)
Layer B Low
Layer B High
Sprite Low (Objects)
Sprite High
It would be great to get those features implemented into Genplus core.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Start by locating the Genplus core graphics entry point and reviewing how the six layer categories from Gens Re-Recording v11a map to the existing renderer; done means those six options can be enabled or disabled independently and are covered by appropriate tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100