TASEmulators / TASEmulators/BizHawk
SNES change background color
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
When disabling various layers it is difficult to tell the difference between a black sprite pixel and the black background. It would be nice to be able to change the color of the background.
I tried to implement a workaround in lua, but there doesn't seem to be any way to draw behind the game sprites using a lua script.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by investigating BizHawk's SNES rendering path and how Lua scripts draw relative to game sprites; the issue does not name a file or test. Done means users can change the background color while disabled layers remain distinguishable from black sprite pixels.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100