TASEmulators / TASEmulators/BizHawk

SNES change background color

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#1,642 7 comments 0 reactions 0 assignees View on GitHub

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App: EmuHawk Core: BSNES Request: Feature/Enhancement
Dominant language
C#
Stars
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Forks
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PR merge metrics
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Description

When disabling various layers it is difficult to tell the difference between a black sprite pixel and the black background. It would be nice to be able to change the color of the background.

I tried to implement a workaround in lua, but there doesn't seem to be any way to draw behind the game sprites using a lua script.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by investigating BizHawk's SNES rendering path and how Lua scripts draw relative to game sprites; the issue does not name a file or test. Done means users can change the background color while disabled layers remain distinguishable from black sprite pixels.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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