TASEmulators / TASEmulators/BizHawk
Where does Mupen put texture dumps?
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Question/Support
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
I used the texture dump feature on bizhawk when i was playing yoshi's story but i need to know, where do the textures and so on go for texture dumps with bizhawk
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the BizHawk texture dump feature for the Mupen core and identify where texture dumps are written. Document the output location and verify it using the Yoshi's Story texture-dump workflow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100