TASEmulators / TASEmulators/BizHawk
VS Dual System
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
Thinking through natural extensions of recent work on linked play systems, I remembered that Nintendo's arcade VS system has a 'Dual System' variant that currently isn't supported.
It should be possible to implement using the exact same methodology as SubNESHawk / GBHawkLink uses.
I'm putting it up here as a reminder since I probably won't get to it for some time.
If someone wants to try their hand at it, feel free. It should be a not too difficult exercise in working with BizHawk's core system.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the existing SubNESHawk and GBHawkLink implementations, then trace how BizHawk's core systems support linked play. Use that methodology to locate the entry points for the Nintendo arcade VS Dual System. Done means the previously unsupported Dual System is implemented and works consistently with those linked systems.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100