TASEmulators / TASEmulators/BizHawk

VS Dual System

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Core: NesHawk Request: Feature/Enhancement
Dominant language
C#
Stars
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Forks
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PR merge metrics
No merged PRs in 30d

Description

Thinking through natural extensions of recent work on linked play systems, I remembered that Nintendo's arcade VS system has a 'Dual System' variant that currently isn't supported.

It should be possible to implement using the exact same methodology as SubNESHawk / GBHawkLink uses.

I'm putting it up here as a reminder since I probably won't get to it for some time.

If someone wants to try their hand at it, feel free. It should be a not too difficult exercise in working with BizHawk's core system.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the existing SubNESHawk and GBHawkLink implementations, then trace how BizHawk's core systems support linked play. Use that methodology to locate the entry points for the Nintendo arcade VS Dual System. Done means the previously unsupported Dual System is implemented and works consistently with those linked systems.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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