TASEmulators / TASEmulators/BizHawk
Imported cheatcodes which "modify" read-only domains are silently blocked
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- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
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Description
Its seem that any game genie, raw or pro action replay code that change something in the rom (Health, move damage , background selection, music change, etc.) are ignored by Bizhawk, but some Action Replay code such as changing character animation on the fly or simply glitch the RAM works.
I did the test with Mortal Kombat II on Bizhawk 2.2.2 (the last one that allow cheat converter for SNES). Even if I go with raw address in the latest version, changing value in the ROM doesn't seems to work.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
No files, tests, or entry points are named. Reproduce the issue with Mortal Kombat II and imported Game Genie, raw, or Pro Action Replay codes, comparing ROM changes with RAM changes; done means read-only-domain modifications are no longer silently ignored or the behavior is clearly reported.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100