TASEmulators / TASEmulators/BizHawk

Imported cheatcodes which "modify" read-only domains are silently blocked

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App: EmuHawk Core: BSNES Ghost'd Repro: Fixed/added in 2.6 Request: Feature/Enhancement
Dominant language
C#
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Description

Its seem that any game genie, raw or pro action replay code that change something in the rom (Health, move damage , background selection, music change, etc.) are ignored by Bizhawk, but some Action Replay code such as changing character animation on the fly or simply glitch the RAM works.

I did the test with Mortal Kombat II on Bizhawk 2.2.2 (the last one that allow cheat converter for SNES). Even if I go with raw address in the latest version, changing value in the ROM doesn't seems to work.

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Research direction

No files, tests, or entry points are named. Reproduce the issue with Mortal Kombat II and imported Game Genie, raw, or Pro Action Replay codes, comparing ROM changes with RAM changes; done means read-only-domain modifications are no longer silently ignored or the behavior is clearly reported.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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