TASEmulators / TASEmulators/BizHawk

Save GlideN64 Shaders to Bizhawk folder instead of Mupen64Plus folder

Open
#1,283 3 comments 0 reactions 1 assignee View on GitHub

@zeromus is already working on this.

Since Dec 5, 2018.

App: EmuHawk Core: Mupen64Plus Request: Feature/Enhancement
Dominant language
C#
Stars
2.8k
Forks
468
PR merge metrics
No merged PRs in 30d

Description

Currently the Shader files generated by the GlideN64 plugin are stored in the following location which makes it hard to find them when the Shaders become corrupt, corruption of these files causes the GlideN64 plugin in Bizhawk to display wrong colours/corrupt graphics.

%AppData%\mupen64plus\shaders

You need to be able to easily delete the Shaders in situations where they become corrupted or incompatible due to a change of video card or drivers. Storing them in a location that is neither named after the emulator nor the video plugin, is unintuitive. It'd also be nice if they were stored in the Emulator's installation folder somewhere (if they can be moved out of AppData).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.