TASEmulators / TASEmulators/BizHawk
Crash shortly after swapping cores from N64 if Glide64mk2 is your graphics plugin
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- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
This occurs in the latest dev build.
If Glide64Mk2 is your graphics plugin then you swap cores, a few seconds after the new core has loaded and the game has started, Bizhawk will hang then proceed to crash with no exception.
Steps to reproduce:
Set your N64 video plugin to Glide64MK2
Load an N64 rom
Swap to any other core
Wait around 5-10 seconds
A crash should occur.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce with Glide64Mk2 selected: load an N64 ROM, swap to another core, and wait 5–10 seconds for the hang and crash. Trace the core-swapping and graphics-plugin shutdown or transition path; done means switching cores no longer crashes and the behavior is verified with the reported setup.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100